Game Streaming
A Global Strategic Business Report
MCP24779
WHAT'S BEHIND OUR DATA?
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DOMAIN TRANSCRIPTS6080276
BRANDS TRACKED1729341
FEATURED COMPANIES22574
TOPICS COVERED82719
MARKET SEGMENTS91
KEY INDUSTRIES1574
CURATION TEAM4761909
DECISION MAKERSEXECUTIVE ENGAGEMENTS BY TIER (55)
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CXO5
VICE PRESIDENT10
DIRECTOR25
MANAGER12
MARKETINGHIGHLIGHTS & REPORT INDEX
Global Game Streaming Market to Reach US$3.7 Billion by 2030
The global market for Game Streaming estimated at US$2.5 Billion in the year 2024, is expected to reach US$3.7 Billion by 2030, growing at a CAGR of 6.9% over the analysis period 2024-2030. In-Game Advertising Revenues, one of the segments analyzed in the report, is expected to record a 7.7% CAGR and reach US$2.0 Billion by the end of the analysis period. Growth in the Subscription Revenues segment is estimated at 6.5% CAGR over the analysis period.
The U.S. Market is Estimated at US$674.0 Million While China is Forecast to Grow at 11.2% CAGR
The Game Streaming market in the U.S. is estimated at US$674.0 Million in the year 2024. China, the world`s second largest economy, is forecast to reach a projected market size of US$828.5 Million by the year 2030 trailing a CAGR of 11.2% over the analysis period 2024-2030. Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at a CAGR of 2.9% and 6.9% respectively over the analysis period. Within Europe, Germany is forecast to grow at approximately 4.3% CAGR.
Global Game Streaming Market - Key Trends and Drivers Summarized
Game streaming, a digital activity where players broadcast their gameplay live over the internet, has transformed the way audiences consume gaming content. Platforms like Twitch, YouTube Gaming, and Facebook Gaming allow users to stream their live gameplay or view others`, making gaming a spectator sport as well as an interactive community experience. This evolution began with the rise of esports and the popularization of social gaming, creating a new venue for gamers to showcase their skills, engage with audiences, and even monetize their sessions through advertisements, subscriptions, and donations. The core appeal of game streaming lies in its interactivity; viewers are not only able to watch their favorite gamers play but also interact with them through live chats and participate in the gaming experience in real-time.
The technological backbone of game streaming is critical to its functionality and growth. High-speed internet connections and sophisticated streaming software have enabled streamers to broadcast high-quality video and audio without significant delays, which is crucial for maintaining viewer engagement. As technology has advanced, so too have the tools that enhance streaming quality and viewer interaction, including integrated chat functions, overlays, and analytics tools that help streamers understand viewer preferences and patterns. Moreover, the introduction of cloud gaming platforms like Google Stadia and Microsoft’s xCloud has expanded the boundaries of game streaming, allowing users to play games directly from the cloud without needing powerful hardware, thus broadening the potential audience.
The growth in the game streaming market is driven by several factors, including technological advancements, the increasing popularity of video gaming as mainstream entertainment, and changes in consumer behavior towards digital consumption. Technology-related drivers include continuous improvements in streaming technology infrastructure, such as faster internet speeds and more efficient coding techniques, which reduce latency and allow for higher-quality streams. Additionally, the development of more sophisticated engagement tools that facilitate interaction between streamers and viewers enhances the user experience and retention rates. Consumer behavior trends also significantly influence this market`s growth, with a shift towards more interactive and social forms of media consumption, especially among younger demographics. Furthermore, the global expansion of the video game industry, supported by mobile gaming and the increasing accessibility of gaming content across various platforms, continues to drive demand for game streaming. These elements together reflect the dynamic nature of the game streaming ecosystem and its potential for continued expansion as technologies and audience behaviors evolve.
SCOPE OF STUDY
The report analyzes the Game Streaming market by the following Segments, and Geographic Regions/Countries:
Segments:
Revenue Stream (In-Game Advertising Revenues, Subscription Revenues, Other Revenue Streams).
Geographic Regions/Countries:
World; United States; Canada; Japan; China; Europe (France; Germany; Italy; United Kingdom; Spain; Russia; and Rest of Europe); Asia-Pacific (Australia; India; South Korea; and Rest of Asia-Pacific); Latin America (Argentina; Brazil; Mexico; and Rest of Latin America); Middle East (Iran; Israel; Saudi Arabia; United Arab Emirates; and Rest of Middle East); and Africa..
SELECT PLAYERS
Amazon.com, Inc.; Apple, Inc.; DACAST, LLC; DouYu International Holdings Limited; Facebook Gaming (Meta Platforms, Inc.); HUYA Inc; Huya PTE. LTD. (Nimo.tv); Maestro Interactive, Inc.; Microsoft Corporation; NVIDIA Corporation; Sony Corporation; Sony Interactive Entertainment LLC (PlayStation Now); Unity Technologies SF (Parsec); Uscreen; Vimeo LLC;
AI INTEGRATIONS
We’re transforming market and competitive intelligence with validated expert content and AI tools.
Instead of following the general norm of querying LLMs and Industry-specific SLMs, we built repositories of content curated from domain experts worldwide including video transcripts, blogs, search engines research, and massive amounts of enterprise, product/service, and market data.
TARIFF IMPACT FACTOR
Our new release incorporates impact of tariffs on geographical markets as we predict a shift in competitiveness of companies based on HQ country, manufacturing base, exports and imports (finished goods and OEM). This intricate and multifaceted market reality will impact competitors by increasing the Cost of Goods Sold (COGS), reducing profitability, reconfiguring supply chains, amongst other micro and macro market dynamics.
TABLE OF CONTENTS
| I. METHODOLOGY |
| II. EXECUTIVE SUMMARY |
| 1. MARKET OVERVIEW |
| Trade Shocks, Uncertainty, and the Structural Rewiring of the Global Economy |
| How Trump’s Tariffs Impact the Market? The Big Question on Everyone’s Mind |
| Global Economic Update |
| Game Streaming – Global Key Competitors Percentage Market Share in 2024 (E) |
| Competitive Market Presence - Strong/Active/Niche/Trivial for 86 Players Worldwide in 2024 (E) |
| 2. FOCUS ON SELECT PLAYERS |
| 3. MARKET TRENDS & DRIVERS |
| Increasing Global Internet Penetration Drives Growth in Game Streaming |
| Popularity of eSports and Interactive Gaming Spurs Market Demand |
| Advances in Cloud Gaming Technology Propel Market Opportunities |
| Integration of Game Streaming with Social Media Platforms |
| Consumer Demand for On-Demand Gaming Experiences |
| Growth in Mobile Gaming Strengthens Market for Game Streaming |
| Monetization Strategies and Their Impact on Game Streaming |
| Expansion of Audience Demographics Expands Market Reach |
| Impact of 5G on Game Streaming Quality and Accessibility |
| Adoption of VR and AR in Game Streaming Experiences |
| Review of Data Security and Privacy Concerns in Game Streaming |
| 4. GLOBAL MARKET PERSPECTIVE |
| World Game Streaming Market Analysis of Annual Sales in US$ Million for Years 2015 through 2030 |
| World Recent Past, Current & Future Analysis for Game Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR |
| World Historic Review for Game Streaming by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| World 15-Year Perspective for Game Streaming by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets for Years 2015, 2025 & 2030 |
| World Recent Past, Current & Future Analysis for In-Game Advertising Revenues by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR |
| World Historic Review for In-Game Advertising Revenues by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| World 15-Year Perspective for In-Game Advertising Revenues by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030 |
| World Recent Past, Current & Future Analysis for Subscription Revenues by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR |
| World Historic Review for Subscription Revenues by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| World 15-Year Perspective for Subscription Revenues by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030 |
| World Recent Past, Current & Future Analysis for Other Revenue Streams by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR |
| World Historic Review for Other Revenue Streams by Geographic Region - USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| World 15-Year Perspective for Other Revenue Streams by Geographic Region - Percentage Breakdown of Value Sales for USA, Canada, Japan, China, Europe, Asia-Pacific, Latin America, Middle East and Africa for Years 2015, 2025 & 2030 |
| III. MARKET ANALYSIS |
| UNITED STATES |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United States for 2025 (E) |
| USA Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| USA Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| USA 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| CANADA |
| Canada Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Canada Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Canada 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| JAPAN |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Japan for 2025 (E) |
| Japan Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Japan Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Japan 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| CHINA |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in China for 2025 (E) |
| China Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| China Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| China 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| EUROPE |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Europe for 2025 (E) |
| Europe Recent Past, Current & Future Analysis for Game Streaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR |
| Europe Historic Review for Game Streaming by Geographic Region - France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Europe 15-Year Perspective for Game Streaming by Geographic Region - Percentage Breakdown of Value Sales for France, Germany, Italy, UK, Spain, Russia and Rest of Europe Markets for Years 2015, 2025 & 2030 |
| Europe Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Europe Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Europe 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| FRANCE |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in France for 2025 (E) |
| France Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| France Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| France 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| GERMANY |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Germany for 2025 (E) |
| Germany Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Germany Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Germany 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| ITALY |
| Italy Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Italy Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Italy 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| UNITED KINGDOM |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in the United Kingdom for 2025 (E) |
| UK Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| UK Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| UK 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| SPAIN |
| Spain Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Spain Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Spain 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| RUSSIA |
| Russia Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Russia Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Russia 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| REST OF EUROPE |
| Rest of Europe Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Rest of Europe Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Rest of Europe 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| ASIA-PACIFIC |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Asia-Pacific for 2025 (E) |
| Asia-Pacific Recent Past, Current & Future Analysis for Game Streaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR |
| Asia-Pacific Historic Review for Game Streaming by Geographic Region - Australia, India, South Korea and Rest of Asia-Pacific Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Asia-Pacific 15-Year Perspective for Game Streaming by Geographic Region - Percentage Breakdown of Value Sales for Australia, India, South Korea and Rest of Asia-Pacific Markets for Years 2015, 2025 & 2030 |
| Asia-Pacific Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Asia-Pacific Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Asia-Pacific 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| AUSTRALIA |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Australia for 2025 (E) |
| Australia Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Australia Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Australia 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| INDIA |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in India for 2025 (E) |
| India Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| India Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| India 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| SOUTH KOREA |
| South Korea Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| South Korea Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| South Korea 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| REST OF ASIA-PACIFIC |
| Rest of Asia-Pacific Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Rest of Asia-Pacific Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Rest of Asia-Pacific 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| LATIN AMERICA |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Latin America for 2025 (E) |
| Latin America Recent Past, Current & Future Analysis for Game Streaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR |
| Latin America Historic Review for Game Streaming by Geographic Region - Argentina, Brazil, Mexico and Rest of Latin America Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Latin America 15-Year Perspective for Game Streaming by Geographic Region - Percentage Breakdown of Value Sales for Argentina, Brazil, Mexico and Rest of Latin America Markets for Years 2015, 2025 & 2030 |
| Latin America Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Latin America Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Latin America 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| ARGENTINA |
| Argentina Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Argentina Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Argentina 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| BRAZIL |
| Brazil Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Brazil Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Brazil 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| MEXICO |
| Mexico Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Mexico Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Mexico 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| REST OF LATIN AMERICA |
| Rest of Latin America Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Rest of Latin America Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Rest of Latin America 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| MIDDLE EAST |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Middle East for 2025 (E) |
| Middle East Recent Past, Current & Future Analysis for Game Streaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2024 through 2030 and % CAGR |
| Middle East Historic Review for Game Streaming by Geographic Region - Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Middle East 15-Year Perspective for Game Streaming by Geographic Region - Percentage Breakdown of Value Sales for Iran, Israel, Saudi Arabia, UAE and Rest of Middle East Markets for Years 2015, 2025 & 2030 |
| Middle East Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Middle East Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Middle East 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| IRAN |
| Iran Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Iran Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Iran 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| ISRAEL |
| Israel Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Israel Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Israel 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| SAUDI ARABIA |
| Saudi Arabia Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Saudi Arabia Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Saudi Arabia 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| UNITED ARAB EMIRATES |
| UAE Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| UAE Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| UAE 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| REST OF MIDDLE EAST |
| Rest of Middle East Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Rest of Middle East Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Rest of Middle East 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
| AFRICA |
| Game Streaming Market Presence - Strong/Active/Niche/Trivial - Key Competitors in Africa for 2025 (E) |
| Africa Recent Past, Current & Future Analysis for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams - Independent Analysis of Annual Sales in US$ Million for the Years 2024 through 2030 and % CAGR |
| Africa Historic Review for Game Streaming by Revenue Stream - In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams Markets - Independent Analysis of Annual Sales in US$ Million for Years 2015 through 2023 and % CAGR |
| Africa 15-Year Perspective for Game Streaming by Revenue Stream - Percentage Breakdown of Value Sales for In-Game Advertising Revenues, Subscription Revenues and Other Revenue Streams for the Years 2015, 2025 & 2030 |
COMPETITIVE METRICS
PREVIEW REPORT
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